Additionally, a couple of months ago IQ Intel reported that “slowly but surely, the boys club of competitive gaming is breaking down.”. For example, Dota 2 and Counter-Strike: GO are the two games with the highest percentage of male participationand have only about …

Other games also show huge viewers number throughout their competitive seasons. ESports history starts back in the 70s – but we’re not going to talk about those years – Our history will start with the invention of the internet and the launch of online multiplayer games, which is when competitive gaming really started taking off, because you could then match up against the best players in the world, not only your neighbors and close friends. Get The Next Level In Your Inbox Every Morning, Your Daily Guide To The Business of eSports, Understanding The Esports Viewing Demographic, VentureBeat reports that Esports is on track to achieve its $1 billion revenue milestone, DataReportal research estimates that nearly 1 billion unique users watch Esports, most Esports players retire at the age of 25, According to an industry report by Niko Partners, millions of people have been playing online poker, Aftermath Interactive is leading the movement.

Dota 2

As more games are added to the competition, and the number of participants grows, the new market will be lucrative for advertisers to spend their money to be able to engage with a responsive and fully engaged audience. How to Qualify and Get Invited for the Big Esports LAN Event?

The general gaming population on PC is skewed towards males, with about 64 percent of players being male. Dota 2 and Smite have the youngest participants, between 24 and 25. The general gaming population on PC is skewed towards males, with about 64 percent of players being male.

Other items that money is spent on are event and virtual tickets, apparel, and branded peripherals.

THE LITERAL RISE OF ESPORTS VIEWERSDespite the fact that most Esports players retire at the age of 25, its viewer demographic is much older than you would expect it to be. The eSports market is expected to grow exponentially both in viewership and revenue seeing a giant leap by the year 2020. The research shows that the main reason for the participants to watch eSports was seeing high-level gaming.

When looking at the gender split from the current most popular games like League of Legends, Dota 2, and Counter-Strike: GO, this percentage climbs even higher. Clearly, the eSports community has proven to be a very supportive one so far.

The current stage and trends of the market are more than promising, and the community behind it keeps growing with the market. With esports betting becoming increasingly widespread, we believe it’s more important than ever to draw attention to licensed operators that employ safe and transparent gambling practices. Much … Fast forward to 2000, there were already established teams competing in sponsored leagues in Korea, paying player salaries and a huge fan base cheering them on match days. There are rumors and petitions going around to consider some eSports titles for the next Olympic Games. Written by . This happens to almost everyone who is new in playing a game, and most of the time we try find what the meaning of the words are but spectacularly […], I know the feeling of gaming enthusiasts who are still living with their parents. That being said, the Esports demographic is alive and well.

League of Legends

During the 80’s, arcade machines were a big hit. The first game to really take it to next level and sustain a professional scene with salaried players, teams with huge sponsors, battles played in big arenas with thousands watching was Starcraft 1: Brood War, launched in 1998. It does make sense, especially when considering the fact that these participants are doing something fun and entertaining – perhaps even addicting, but of course in a positive sense. Today we’re going to discuss a subject that is a bit of a taboo within our society’s standards – the myth that eSports players and fans are all “kids living with their parents” or “underaged people with loads of free time”.

Truly, it’s exciting to see what other surprises Esports will bring. The world of pro-gaming saw a jump in popularity among women last year, with its female viewership seeing an increase from 15 to 30 percent, SuperData Research told Polygon following recent research done in collaboration with Newzoo. So far, the community has been successful with one game in particular: online poker.

You’re not alone, we are millions of supporters around the world! The competitive scene grew bigger and bigger, mostly in the USA and South Korea.

Understanding the market is one of the highest hurdles to be overcome before making an investment, and for esports, the market demographics may not match preconceived ideas. Complete Esports Slang Guide: Gaming Terminology Explained.

While Brood War kept growing by the year, Counter Strike 1.6 and Warcraft 3 were released and started forming a professional environment of their own, Warcraft 3 being an RTS and Counter Strike 1.6k a first person shooter. FIGHTERS’ player population had a female participation of about one-third. This is also reflected in the million-dollar prize pools found in some of the biggest tournaments, like Hearthstone and Arena of Valor. Other online games that look very promising for Esports include mind sports like online chess, virtual reality games like Arizona Sunshine, and civilization games like Age of Wonders.

Tournaments streamed to everyone over Twitch.tv have reported 5 million concurrent viewers for Dota 2 and 12 million concurrent viewers for League of Legends. When looking at the gender split from the current most popular games like League of Legends, Dota 2, and Counter-Strike: GO, this percentage climbs even higher. 24 to 27 is the dominant age bracket for gamers. Browsing through the internet you can find many other surveys and papers, all pointing towards the same thing: the audience is no longer composed of underaged kids and teenagers.

According to the previously cited Newzoo analysis, there has been an average … Out of these participants, MOBA eSports users represent the largest group.

What is my point here? The gaming industry is still in its infancy when compared to other segments of our society, so we don’t even have to go back many years to explain and comprehend where we come from, and where we are headed to. Esports is at a stage where many different industry sectors are now looking for a piece of the action. They were right, but that was so many years ago. Among those, the MOBA and SHOOTER genres have the largest percentage of males — more than 70 percent. Esports Salaries: How Much Do Pro Players Earn? Dejan has been involved in gaming for over 10 years. Moving from classics like Diablo 2, Lineage 2, and Warcraft 3, he found his passion in Dota 2, which he’s been playing ever since. Tournaments paid very little, and salaries didn’t exist.

Counter-Strike: GO and Call of Duty), and FIGHTER (e.g.

While it's still in its testing phase, we’re hopeful about the future of poker. Below we take a look at what the current demographics of the eSports industry looks like with the help of the data collected and analyzed by EEDAR, a leading provider of video game research, sales forecasting, and business intelligence services. This implies that Esports, or online games in general, are no longer limited to a younger audience. And although these turbulent times have temporarily prevented people from hosting big events in stadiums, this doesn’t mean Esports itself has reached a standstill. So the industry saw an impressive increase in revenue in the past years.

The research shows that currently, competitive gaming is highly driven by male users and that the majority of pros and online personalities are men.

Which Esports Have the Biggest Prize Pools?

When looking at purchasing eSports-related items, most money is spent on in-game related items, mostly in MOBA and SHOOTER games.

Valve Anti Cheat System (VAC) Guide – How to Get Unban.

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